I’ve just finished converting my site to use Jekyll, replacing WordPress. Hopefully I’ve preserved the permalinks for every post and page as best as possible. This will have reset the RSS feed’s post IDs though, so if you follow this blog via RSS: 1) What’s wrong with you? 2) Sorry, won’t happen again (at least for a while)
May as well.
Gravatar is a global avatar service. You set your avatar on Gravatar, and it shows up on every site that uses Gravatar. Like this one. Or my Redmine instance. Or a bunch of other places.
Back in September I participated in the 51st Ludum Dare Compo, a 48-hour game jam. The theme for that event was “every ten seconds” - and I ended up creating Catacombs 51, a 2D roguelikeish shooter thing with procedurally generated maps. And now, ten months later, here is a write-up on how that procedural generation works. Partially as it’s a decently cool aspect of the game that I think it’s worth sharing, and partially because I’m doing other 2D procedural level generation stuff right now and wanted to give myself a refresher.
Not too long ago I added an automatic test suite to Omniscient, my graphical Doom IWAD patching utility. This test suite performs every single permutation of patches, and outputs the results in a JUnit XML file. Wired up to my Jenkins instance this allows me to spot when I break stuff pretty quickly, and is especially useful in determining when specific patches break.